City: Räz Shewlf Våtcha

Räz Shewlf Våtcha

Räz Shewlf Våtcha
Example Undermountain architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionMër Gō̄y Basin
Founded1288
Community LeaderLord Vúnḱ Yä̌ 'Star Sunshine' Bé̄bó̄ Cúó̄nḱ Mboīkī
Area37 km2 (14 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation19850 m (-20774 ft)
Average Yearly Precipitation165 cm/y (64 in/y)
Population8806
Population Density238 people per km2 (629 people per mi2)
Town AuraWild Magic
Naming
Native nameRäz Shewlf Våtcha
Pronunciation/s̼uːlf/ /vɑːtˈka/
Direct Translation[acute] [park]
Translation[Not Yet Translated]

Räz Shewlf Våtcha (/s̼uːlf/ /vɑːtˈka/ [acute] [park]) is a subtropical City located in the Zophtevub̄ Provence of the Hobben.

The name Räz Shewlf Våtcha is derived from the Sylvin language, as Räz Shewlf Våtcha was founded by Vúnḱ Yä̌ 'Star Sunshine' Bé̄bó̄ Cúó̄nḱ Mboīkī, who was culturaly Undermountain.

Climate

Räz Shewlf Våtcha has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 27°C (80°F). Räz Shewlf Våtcha receives an average of 165 cm/y (64 in/y) of precipitation, most of which comes in the form of rain during the fall. Räz Shewlf Våtcha covers an area of nearly 37 km2 (14 mi2), and an average elevation of 19850 m (-20774 ft) above sea level.

Overview

Räz Shewlf Våtcha was founded durring the late 14th century in fall of the year 1288, by Vúnḱ Yä̌ 'Star Sunshine' Bé̄bó̄ Cúó̄nḱ Mboīkī. The establishment of Räz Shewlf Våtcha was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Räz Shewlf Våtcha's construction back out of the project. Vúnḱ Yä̌ 'Star Sunshine' Bé̄bó̄ Cúó̄nḱ Mboīkī pushed on reguardles, and Räz Shewlf Våtcha was finished, but starts off as a terible place to live.

Räz Shewlf Våtcha was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Räz Shewlf Våtcha is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Shewlf Våtcha is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Räz Shewlf Våtcha weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Räz Shewlf Våtcha has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Räz Shewlf Våtcha’s streets.

Civic Infrastructure

Räz Shewlf Våtcha has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Shewlf Våtcha has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Shewlf Våtcha. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Shewlf Våtcha's parks.

Räz Shewlf Våtcha has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Shewlf Våtcha.

Räz Shewlf Våtcha has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Shewlf Våtcha has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Shewlf Våtcha has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Shewlf Våtcha has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Shewlf Våtcha has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Shewlf Våtcha has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Shewlf Våtcha has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Shewlf Våtcha's public wards, blessings, and other arcane systems.

Räz Shewlf Våtcha has an Arcane Academy which provides higher education in the arcane sciences.

Räz Shewlf Våtcha possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Shewlf Våtcha's grid is powered by a boiler and turbine based power plant.

Räz Shewlf Våtcha's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Shewlf Våtcha has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Shewlf Våtcha's natural decorations nor waterways.

Räz Shewlf Våtcha has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Shewlf Våtcha has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Shewlf Våtcha has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Shewlf Våtcha's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Räz Shewlf Våtcha yeast remains dormant.

The Skinstitch near Räz Shewlf Våtcha are known to be quite timid.

Räz Shewlf Våtcha's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Transmutation energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 25
  • Farm Laborer: 41
  • Hunters: 26
  • Milk Maids: 23
  • Ranchers: 11
  • Ranch Hands: 25
  • Shepherds: 21
    • Farmland: 35488 m2
    • Cattle and Similar Creatures: 2201
    • Poultry: 26418
    • Swine: 1761
    • Sheep: 88
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 880

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 21
  • Bookbinders: 10
  • Buckle-makers: 11
  • Cabinetmakers: 19
  • Candlemakers: 32
  • Carpenters: 30
  • Clothmakers: 23
  • Coach and Harness Makers: 9
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 17
  • Farrier: 56
  • Furriers: 5
  • Glassworkers: 32
  • Gunsmiths: 20
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 22
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 12
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 16
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 32
  • Tailors: 47
  • Tanners: 11
  • Upholsterers: 12
  • Watchmakers: 12
  • Weavers: 25
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 22
  • Chandlers: 22
  • Chicken Butchers: 25
  • Entrepreneurs: 9
  • Fine Clothiers: 20
  • Fishmongers: 23
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 41
  • Spice Merchants: 11
  • Wine-sellers: 16
  • Wheelwright: 14
  • Woodsellers: 8

Service workers

  • Bakers: 46
  • Barbers: 39
  • Coachmen: 12
  • Cooks: 40
  • Doctors: 18
  • Gamekeepers: 14
  • Grooms: 7
  • Hairdressers: 31
  • Healers: 23
  • Housekeepers: 25
  • Housemaids: 51
  • House Stewards: 27
  • Inns: 8
  • Laundry maids: 15
  • Maidservants: 33
  • Nursery Maids: 16
  • Pastrycooks: 29
  • Restaurateur: 38
  • Tavern Keepers: 40

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 22
  • Long Haul Couriers: 20
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 21
  • Millers: 20
  • Miners: 18
  • Oilmen and Polishers: 14
  • Postmen: 22
  • Pure Finder: 11
  • Skinners: 28
  • Sugar Refiners: 5
  • Tosher: 13
  • Warehousemen: 30
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 17
  • Dentists: 8
  • Educators: 23
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 18
  • Civic Iudex: 10
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 11
  • Kami Clerk: 17
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 14
  • Militia Officers: 80
  • Monks, Monastic: 27
  • Monks, Civic: 25
  • Historian, Oral: 21
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 20
  • Priests: 33
  • Rangers: 11
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 33
  • Military Officers: 32

Cottage Industries

  • Brewers: 26
  • Comfort Services: 30
  • Enchanters: 9
  • Herbalists: 10
  • Jaminators: 26
  • Needleworkers: 27
  • Potters: 14
  • Preserve Makers: 27
  • Quilters: 12
  • Seamsters: 36
  • Spinners: 25
  • Tinker: 9
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 23
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 7
  • Wood Carvers: 33
  • Writers: 31

Produce Industries

  • Butter Churners: 28
  • Canners: 25
  • Cheesmakers: 29
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 14
  • Smokers: 11
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 20

3249 of Räz Shewlf Våtcha's population work within a Foundational Occupation.

5117 of Räz Shewlf Våtcha's population do not work in a formal occupation, but do contribute to the local economy. 440 (5%) are noncontributers.

Points of Interest

Many of Räz Shewlf Våtcha’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Räz Shewlf Våtcha’s streets.

Räz Shewlf Våtcha has a substantial mill pond located a short distance from town.

POI

History

The the a sickle of Elven High Magic, an a sickle imbued with potent amounts of Elven High Magic energies was created in Räz Shewlf Våtcha by in time immemorial, reportedly some time during the early 2nd century.

History